SoCal/Los Angeles Kickoff 2016

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Date/Time
Date(s) - 09/10/2016
8:00 am - 12:00 pm

Location
Monrovia High School

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Welcome to Kickoff 2016!

There will be two primary and two secondary Kickoff events in Southern California on September 10, 2016, the date of the national kickoff of the upcoming season for FIRST Tech Challenge.

Primary

Secondary

  • Perris Unified — Heritage High School — Info TBA
  • Western Center Academy — Hemet — Info TBA

SoCal Kickoff Details

We welcome all teams and potential teams to join us at our Annual Kickoff and Workshops.  We ask that all groups register, as we have limited space in some workshops and try to plan for the number of people coming.

Price: Free!

Location and Parking: We will be again at the wonderful Monrovia High School.  It is best reached via the 210 Freeway from the Huntington Dr. or Myrtle Ave. exits.  Parking information will be sent to teams the week ahead of the event.

Schedule:

7:30 – 8:00 am — Check-In, Louise Taylor Auditorium

8:00 – 9:00 am — Overview, Discussion of League/Hybrid Play, and Game Reveal

9:00 – 9:30 am — Team Game Exploration and Brainstorming; Sharing of 2015-16 Robots; Booths and Information

9:30 – 10:00 am — Q&A on League/Hybrid Play

10:00 – 10:45 am — Workshop Series 1

11:00 – 11:45 am — Workshop Series 2

Workshops

We have a variety of rooms.  During each Workshop Series, we will have one session (1A and 2A) in the Auditorium, 1 in Room 210 (large), and 6-7 in smaller rooms (30 max).  We offer to each registered team 2 spots in each small room, with room to be offered on a will-call basis, space permitting.  We will move one of the sessions into the larger room based on registrations.

Session Workshop Session 1 Description
1A Judging and Awards Learn what the awards are, how they’re judged, and how your team can thrive under the awards process
1B Advanced Programming Working with sensors, sensors, and sensors
1C Basic Programming Learn the basics to create Tele-Op (driver-controlled) programming in Java.
1D Creating a Supporting Ecosystem (mentor focused) Coordinating your outreach, publicity, communications and fundraising to create long-term sustainability for your team.
1E Statistics for Game Planning Do less work by doing more math. Use statistical analysis to figure out which game challenges are most valuable.
1F Engineering Notebook How to keep an effective Engineering Notebook — all season long — to facilitate your design and reflection process
1G 3D Printing How to design for 3D printing. Learn what makes a print work well and be strong, and what free tools are available to you.
 Session Workshop Session 2  Description
2A Parents/New Mentors Gathering for mentors and parents to talk about how to best support teams and the year ahead
2B Advanced Programming Working with sensors, sensors, and sensors
2C Basic Programming Learn the basics to create Tele-Op (driver-controlled) programming in Java.
2D Building Outside the Box (mentor focused) Tools, tips, techniques and sources to help your team move beyond the standard kit of parts to create better robots.
2E Statistics for Game Planning Do less work by doing more math. Use statistical analysis to figure out which game challenges are most valuable.
2F Engineering Notebook How to keep an effective Engineering Notebook — all season long — to facilitate your design and reflection process
2G 3D Printing How to design for 3D printing. Learn what makes a print work well and be strong, and what free tools are available to you.